Level 1 / Foundation / 3 months
Game Dev Level 1: Foundation
Unreal Engine & Blender for Game Environments
Level 1 of the three-level game development pathway. Learn Unreal Engine and Blender by building a playable third-person environment, from your first greybox to a reusable modular level. One project, real skills and a portfolio outcome.
- Duration3 months · 72 guided hours
- Classes3 classes a week
- Based inCoimbatore
Get the syllabus
Level 1 / Foundation
Build agame world.
- Greybox a third-person level
- Model a modular kit in Blender
- Assemble and light it in Unreal
The numbered contents
From first principles
to your own practice.
12 weeks · 72 guided hours · project-first training. Open a week to see what you’ll explore.
W01Game project foundations
Game concept and project setup.
W02Unreal Engine basics
Editor, Actors, transforms and collision.
W03Level design & greyboxing
Arrival Yard and building blockout.
W04Blender introduction
Mesh editing, transforms and units.
W05Modeling essentials
Extrude, bevel, normals and topology.
W06Modular asset planning
Dimensions, grid, names and pivots.
W07Modular kit, part A
Floors, walls, pillars and ceilings.
W08Modular kit, part B
Doors, windows, stairs and trims.
W09Asset preparation
UV introduction and export checks.
W10Blender to Unreal
FBX, static meshes and collision.
W11Environment & lighting
Modular assembly and basic Lumen.
W12Project presentation
Testing, screenshots and walkthrough.
What you will make
Skills you can build.
Work you can show.
Set up an Unreal Engine project and block out a level with correct player scale, collision and navigation.
Model an original low-poly modular building kit in Blender with clean grid, snapping and pivots.
Take assets from Blender to Unreal through UVs, FBX export and static meshes with collision.
Replace your greybox with modules and light a playable level with Lumen.
Subjects covered
Unreal & greyboxing
- Third Person template
- Editor, Actors and transforms
- Player scale and collision
- Level layout and navigation
Blender & modular modeling
- Mesh editing and modifiers
- Low-poly architectural assets
- Grid, snapping and pivots
- Reusable modular building kit
Import & lighting
- UV and material basics
- FBX / static mesh workflow
- Replace greybox with modules
- Basic lighting and walkthrough
The course project
Arrival Yard + Maintenance Building
Level outcome: A playable third-person environment with an original modular asset kit.
Final deliverables
- Concept + level plan
- 10+ modular assets
- Playable greybox
- Basic lighting
Portfolio result: Modular kit breakdown, greybox comparison, environment screenshots and walkthrough.
Certificates issued by Yellow Tree Academy upon successful assessment.
Game Development Pathway / 12 months
One project.
Three skill levels.
The Last Beacon: A small third-person exploration game. A stranded explorer arrives at a silent research outpost. Find power cells, restore the generator, avoid a security drone and reactivate the communications beacon.
- 3 months
Game Dev Level 1: Foundation
Unreal Engine & Blender for Game Environments
- 3 months
Game Dev Level 2: Intermediate
Game Asset Production & Interactive Environments
- 6 months
Game Dev Level 3: Advanced
Complete Game Development with Unreal Engine
Students can follow the common example or build a small, approved game of their own using the same learning milestones.
Start with Level 1, or request a placement assessment for Level 2 / 3.
The printed spec sheet
Make an informed start.
- Duration
- 3 months (72 guided hours)
- Fees
- Request the current fee structure
- Class timings
- 3 classes a week (Monday / Wednesday / Friday), 2 hours per session. Batch timings are confirmed at admission.
- Learning mode
- Online and offline options; confirm availability for your chosen program.
- Eligibility
- Open to beginners: Level 1 is the starting point of the game development pathway. 10th standard and above; minimum age 14.
- Software & equipment
- Ask about lab access and laptop requirements before buying equipment.
UPCOMING BATCHES
Find the next batch that fits your schedule. Our team can share start dates, class timings and current seat availability.
Check the next intake ↗Application · Form A1
Admission enquiry.
A little clarity
Before you begin.
How long is the Game Dev Level 1: Foundation program?
This program runs for 3 months. Contact admissions for current batch dates, class timings and availability.
How can I get the full syllabus?
Use “Get the syllabus” at the top of this booklet. Send your name and phone number to start the Game Dev Level 1: Foundation PDF download.
What are the fees and entry requirements?
The admissions team can explain fees, payment options, prerequisites and the right starting point for your experience. Get in touch before you enrol.
