← Back to the course catalogue

Level 2 / Intermediate / 3 months

Game Dev Level 2: Intermediate

Game Asset Production & Interactive Environments

Level 2 of the three-level game development pathway. Create game-ready props, texture them professionally in Substance 3D Painter, build PBR materials in Unreal and connect your environment to simple Blueprint gameplay.

  1. Duration3 months · 72 guided hours
  2. Classes3 classes a week
  3. Based inCoimbatore
Get the syllabus

Level 2 / Intermediate

Bring the world
to life.
  1. Model game-ready props
  2. Texture them in Substance
  3. Wire up Blueprint interaction
Game Dev Level 2: Intermediate / Syllabus booklet01–02

The numbered contents

From first principles
to your own practice.

12 weeks · 72 guided hours · project-first training. Open a week to see what you’ll explore.

W01

Production art planning

Reference pack and asset priorities.

W02

Intermediate Blender

Modifiers, bevels and hard surfaces.

W03

Props, part A

Crates, lockers and utility objects.

W04

Props, part B

Hero generator / control console.

W05

UV mapping

Seams, texel density and packing.

W06

Substance foundations

Bake normals, AO and curvature.

W07

PBR texturing

Metal, paint, plastic and rubber.

W08

Advanced texturing

Smart masks, wear and storytelling.

W09

Substance to Unreal

Export maps, build material instances.

W10

Environment production

Props, lighting, collisions and polish.

W11

Blueprint fundamentals

Interaction, variables and events.

W12

Interactive prototype

Power cell, switch, locked door.

Contents / Modules03–04

What you will make

Skills you can build.
Work you can show.

  1. Model hard-surface props and a hero generator console with clean topology and UVs.

  2. Bake mesh maps and texture props with PBR materials and wear in Substance 3D Painter.

  3. Export texture maps and build material instances in Unreal Engine.

  4. Script a power cell pickup, switch and locked door with Blueprint.

Subjects covered

  1. Game-ready props

    • Intermediate hard-surface modeling
    • Low / high-poly preparation
    • Topology, UVs and texel density
    • Hero prop and reusable assets
    Project-based
  2. PBR texturing

    • Substance 3D Painter workflow
    • Bake mesh maps and masks
    • Metal, paint, rubber and dirt
    • Unreal material instances
    Project-based
  3. Interactive level

    • Environment dressing & lighting
    • Blueprint events and variables
    • Power cell pickup & switch
    • Condition-based door and UI
    Project-based

The course project

Power Cell + Generator + Locked Door

Level outcome: A visually developed environment with original game-ready assets and functioning interactions.

Final deliverables

  • 8–12 finished props
  • UV + bake breakdown
  • PBR texture set
  • Unreal material setup

Portfolio result: Hero prop, UV/bake process, texture breakdown and interactive prototype video.

Certificates issued by Yellow Tree Academy upon successful assessment.

Put it into practice05

Game Development Pathway / 12 months

One project.
Three skill levels.

The Last Beacon: A small third-person exploration game. A stranded explorer arrives at a silent research outpost. Find power cells, restore the generator, avoid a security drone and reactivate the communications beacon.

  1. Game Dev Level 1: Foundation

    Unreal Engine & Blender for Game Environments

    3 months
  2. Game Dev Level 2: Intermediate

    Game Asset Production & Interactive Environments

    3 months
  3. Game Dev Level 3: Advanced

    Complete Game Development with Unreal Engine

    6 months

Students can follow the common example or build a small, approved game of their own using the same learning milestones.

Start with Level 1, or request a placement assessment for Level 2 / 3.

Game Development Pathway / 12 months06

The printed spec sheet

Make an informed start.

Duration
3 months (72 guided hours)
Fees
Request the current fee structure
Class timings
3 classes a week (Monday / Wednesday / Friday), 2 hours per session. Batch timings are confirmed at admission.
Learning mode
Online and offline options; confirm availability for your chosen program.
Eligibility
Complete Level 1, or request a placement assessment to join at Level 2.
Software & equipment
Ask about lab access and laptop requirements before buying equipment.

UPCOMING BATCHES

Find the next batch that fits your schedule. Our team can share start dates, class timings and current seat availability.

Check the next intake ↗
Practical details07

Application · Form A1

Admission enquiry.

Tell us a little about yourself. Fields marked * are required.

Add a question or more details (optional)

We’ll use your details to respond to your enquiry.

Yellow Tree Academy · AdmissionsA1

A little clarity

Before you begin.

How long is the Game Dev Level 2: Intermediate program?

This program runs for 3 months. Contact admissions for current batch dates, class timings and availability.

How can I get the full syllabus?

Use “Get the syllabus” at the top of this booklet. Send your name and phone number to start the Game Dev Level 2: Intermediate PDF download.

What are the fees and entry requirements?

The admissions team can explain fees, payment options, prerequisites and the right starting point for your experience. Get in touch before you enrol.

Syllabus booklet / Questions08

Before you go

Take the full syllabus with you.

Every module, tool and project, in one free PDF. We’ll email you a copy too.

Which course?

No spam. Privacy policy